• Create and debug simple programs.
• Computing, Key Stage 1
• Use logical reasoning to predict the behaviour of simple programs.
• Computing, Key Stage 2
• Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.
• Computing, Key Stage 2
• Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
• Computing, Key Stage 2
• Use sequence, selection, and repetition in programs and work with variables and various forms of input and output.
• A STEAM robot designed with the future in mind, ideal for a range of learning environments.
• Oti-Bot is a versatile and upgradable humanoid robot, perfect for enhancing learning from KS1 to KS3 across various subjects.
• Oti-Bot, an innovative tool, revolutionizes computing education with features like programmable caterpillar tracks, a line follower, colour sensor, and the ability to record directly to internal storage. It supports hands-on programming and robotics learning, making it unique for documenting students' work.
• Its camera offers live streaming to tablets and introduces AI through secure face recognition technology. With interchangeable tummies, Oti-Bot delivers diverse STEAM lessons, from programming to drawing, highlighting the integration of technology in education.
Oti-Bot aids UK computing curriculum understanding at Key Stages 1 and 2, fostering skills in creating and debugging programs, logical reasoning, and problem-solving through algorithm understanding and variable manipulation, proving essential for developing future-ready skills.
• Block based programming environment via the free Oti-Bot app
• Programmable movement and emotions
• Removable tummy for optional upgrades and updatable firmware
• Colour sensor
• Integrated pen holder
• Programmable facial recognition with ability to store 40 unique faces
• Line follow
• Rechargeable battery