• Create and debug simple programs.
• Computing, Key Stage 2
• Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.
• Geography, Key Stage 1, Geographical Skills & Fieldwork
• Use simple compass directions and locational and directional language, to describe the location of features and routes on a map.
• An educational mat that integrates Computing, Literacy, and History to explore ancient Egypt.
• Designed for interdisciplinary learning, this mat showcases significant figures and artefacts from ancient Egypt.
• This educational mat is an excellent resource for teachers integrating subjects such as Computing, Literacy, and History. It features key figures and artefacts from ancient Egypt, offering a unique approach to exploring this significant civilisation.
• In Computing, teachers can use the mat to teach programming at Key Stages 1 and 2, assisting children in designing and debugging programs. For Geography, it enhances map skills and the use of directional language, vital for Key Stage 1.
Additionally, the mat's detailed depiction of ancient Egyptian life helps teach historical and geographical content, making it a valuable tool for engaging children in a multidisciplinary learning environment.
• Ideal for interdisciplinary learning
• Supports expansion of key vocabulary in this subject area
• Includes easily identifiable artefacts from this era