• Create and debug simple programs.
• Computing, Key Stage 2
• Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.
• Geography, Key Stage 1, Geographical Skills & Fieldwork
• Use simple compass directions and locational and directional language, to describe the location of features and routes on a map.
• History, Key Stage 2, Anglo-Saxons & Vikings
• Britain’s settlement by Anglo-Saxons and Scots, Roman withdrawal from Britian, Anglo-Saxon Art and Culture and Christian conversion.
• Everything you need to teach about Vikings and Norse Mythology in your computing lessons.
• This kit includes six Loti-Bots, three Viking-themed mats, six replica Viking coins, three axe heads, and three drinking horns.
• Unlock coding skills with our Viking-themed bundle suitable from Key Stage 1 to Key Stage 2. Begin with basic programming and advance to complex coding, supporting diverse learning paths.
• For Key Stage 1, learners create and debug simple programs. Key Stage 2 participants design detailed programs, simulating physical systems and solving complex problems. The set also covers geographic and historical knowledge, enhancing understanding of the Viking era within historical and computational studies.
This engaging context aids in teaching sophisticated computing skills while embedding substantial historical insights, effectively aligning with UK's national curriculum requirements.
Contents may vary.
• Supports learners with computational thinking skills
• Ideal size to share between 3 learners
• Highly accurate drawing capabilities to support numeracy curriculum