• Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.
• Computing, Key Stage 2
• Use sequence, selection, and repetition in programs and work with variables and various forms of input and output.
• Computing, Key Stage 1
• Create and debug simple programs.
• Computing, Key Stage 1
• Use logical reasoning to predict the behaviour of simple programs.
• Introducing Loti-Bot by TTS: Programmable movement and drawing, packed with inputs and outputs.
• Bridging early to advanced programming, Loti-Bot offers a seamless transition with its comprehensive features.
• Loti-Bot enriches KS2 Computing curriculum coverage with programmable LEDs, sensors, adjustable pen holder, along with microphone and speaker, complemented by 20 pre-loaded sounds and innovative buddy and cliff sensors. It facilitates a robust journey from basic controls to block-based programming versatility.
• The educational journey starts with straightforward tasks, guiding children through to advanced coding techniques. This approach not only fosters computational thinking but also nurtures problem-solving abilities and logical reasoning. The Loti-Bot app introduces varying difficulty levels to scaffold children's learning experiences.
Designed for both KS1 and KS2, Loti-Bot offers a flexible tool for exploring programming, debugging, and logical reasoning. By catering to diverse learning objectives within the Computing curriculum, it stands out as a foundational asset for enhancing computational fluency in education.
• Supports learners with computational thinking skills
• Ideal size to share between 3 learners
• Highly accurate drawing capabilities to support numeracy curriculum
• A range of inputs and outputs to engage learners and deepen computational understanding
• Stretch and challenge within the different levels of the Loti-Bot app