• Create and debug simple programs.
• Computing, Key Stage 2
• Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.
• Geography, Key Stage 1, Geographical Skills & Fieldwork
• Use simple compass directions and locational and directional language, to describe the location of features and routes on a map.
• Science, Year 1, Animals, including Humans
• Describe and compare the structure of a variety of common animals (fish, amphibians, reptiles, birds and mammals including pets).
• Explore the zoo with Bee-Bot and delve into coding and animal identification.
• Enhances coding and animal identification skills, offering children interactive and practical learning opportunities.
• Enhance interactive learning and coding proficiency in a fun and engaging way with this themed mat. Designed to support educational programming resources, it offers a unique opportunity for children to explore animal learning activities through coding. By navigating Bee-Bot across the zoo-themed mat, children can develop foundational computer programming skills.
• Incorporating this Bee-Bot mat into lessons supports various aspects of the UK curriculum, including understanding basic robotics in education and fostering an interest in STEM subjects. It serves as an excellent tool for introducing programming for children, making complex concepts accessible and enjoyable.
Durable materials make up this mat, specially designed for classroom use.