• Create and debug simple programs.
• Computing, Key Stage 2
• Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.
• History, Key Stage 2, Anglo-Saxons & Vikings
• Britain’s settlement by Anglo-Saxons and Scots, Roman withdrawal from Britian, Anglo-Saxon Art and Culture and Christian conversion.
• Geography, Key Stage 1, Geographical Skills & Fieldwork
• Use simple compass directions and locational and directional language, to describe the location of features and routes on a map.
• An educational mat blending Computing, Geography, Literacy and History, centred on Viking and Norse mythology.
• Supports interdisciplinary learning with a focus on Vikings and Norse mythology, featuring key historical artefacts and figures.
• This educational mat serves as a multi-faceted learning tool, enriching children's understanding of Vikings and Norse mythology through engaging graphic elements.
• It aligns with curriculum objectives from Key Stage 1 to Key Stage 2, specifically enhancing skills in Computing and History. Children learn to create and debug programs while gaining insights into the historical significance of the Viking era.
By including geographical skills development, it also aids in teaching directional language and map-reading abilities, further supporting thorough educational development in a captivating manner.
• Ideal for interdisciplinary learning.
• Supports expansion of key vocabulary in this subject area.
• Sophisticated graphic artwork for older students.