• Create and debug simple programs.
• Computing, Key Stage 1
• Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
• Computing, Key Stage 2
• Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.
• Computing, Key Stage 2
• Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
• An engaging hands-on learning tool for primary school children.
• Designed for enriching problem-solving and coding, Dash Robot enhances STEM education, making learning interactive with coding apps.
• Dash Robot, a dynamic learning tool, equips teachers to enhance computational thinking and creativity in children. By analysing problems and designing algorithms, children engage in programming the robot's actions, delving into vital STEM concepts using visual coding languages like Blockly and Wonder.
• Incorporating maths and creative arts, Dash applies interactive learning to concepts such as geometry, angles, storytelling, and even music, supported by compatibility with Apple's SWIFT Playgrounds app.
As an educational resource, Dash exceeds programming fundamentals by fostering logical reasoning and understanding sequence in coding. It aligns with the computing curriculum for Key Stage 1 and 2, focusing on the design, writing, and debugging of programs to solve problems effectively.
• Analyse problems and design algorithms to program robot actions and reactions
• Maths: Explore concepts like the number line, geometry, angles, distance, time, and variables
• Dash Robot is now controllable via Apple’s latest SWIFT Playgrounds app