• Apply phonic knowledge and skills as the route to decode words.
• English, Year 1, Phonics
• Respond speedily with the correct sound to graphemes for all 40+ phonemes, including, where applicable, alternative sounds for graphemes.
• English, Year 1, Phonics
• Read common exception words, noting unusual correspondences between spelling and sound and where these occur in the word.
• English, Year 1, Phonics
• Read accurately by blending sounds in unfamiliar words containing GPC's that have been taught.
• English, Year 2, Reading - Word Reading
• Continue to apply phonic knowledge and skills as the route to decode words.
• A fun game that encourages children to practise reading and decoding words through interactive play.
• Prepare children for the phonics screening check by distinguishing between nonsense (alien) and real words.
• This phonics game is a practical asset in literacy education, enabling children between five and eleven years to refine their phonics skills through engaging play. It incorporates challenges that assist with early reading development, especially decoding and blending sounds in both familiar and unfamiliar words.
• By using this game, educators can help children distinguish between 'alien' nonsense words and real words, aligning with phonics methods employed in the Year 1 English curriculum. This aids in preparing children for the phonics screening check by reinforcing their learning in a dynamic and enjoyable manner.
The use of laminated word cards ensures durability for classroom use. Each set includes 24 Phase 2 and 24 Phase 3 Letters and Sounds Word Cards, complemented with a sturdy game board, making it ideal for repeated educational interactions in both formal school settings and informal learning environments.
• Teach phonics alien words in a fun and non-threatening way
• Build confidence for the Phonics Screening Check
• Create strong readers